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How A Demon's Game will shake up the horror market.

From multiple branching paths, to a deep player choice system, we explain in pure detail why this horror game will deconstruct the market.

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A Demon's Game - 2 year retrospective, how far I've come

Sometimes you have to fall down to the bottom to rise back up to the top.

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Lisbon Games Week, Greenlight, Release and Beta Demo.

As ADG approaches it's release date it's time to unveil some things that are happening that will determine it's success.

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Now on Greenlight!

After way too long, A Demon's Game is finally up for voting on greenlight!

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A Demon's Game enters Early Access

Get builds as they're made, buy it for cheaper and work hand in hand with me to create a better product.

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Now available on steam!

Episode 1 is available on steam right now and it's 20% off until the 26th!

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A Demon's Game - Episode 1 fully releases on steam!

We are now live with the first episode of ADG! Thank you everyone who have been supporting me through these months!

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Shine - Dev Blog #2 - Mechanics

In the second edition we’ll be going what makes Shine tick, what you do in it, what makes it flow and how we got there.

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Back Then - Devblog #1 | Impact

Welcome to the first blog edition of 'Back Then', a game about a wheelchair-bound Alzheimer's victim.

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Back Then - Devblog #2 | Control

Welcome to the second blog edition of 'Back Then'! In this edition, we're talking about how the controls worked before, what caused us to change them, and how we overcame some troubles.

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