How A Demon's Game will shake up the horror market.
From multiple branching paths, to a deep player choice system, we explain in pure detail why this horror game will deconstruct the market.
View ArticleA Demon's Game - 2 year retrospective, how far I've come
Sometimes you have to fall down to the bottom to rise back up to the top.
View ArticleLisbon Games Week, Greenlight, Release and Beta Demo.
As ADG approaches it's release date it's time to unveil some things that are happening that will determine it's success.
View ArticleNow on Greenlight!
After way too long, A Demon's Game is finally up for voting on greenlight!
View ArticleA Demon's Game enters Early Access
Get builds as they're made, buy it for cheaper and work hand in hand with me to create a better product.
View ArticleNow available on steam!
Episode 1 is available on steam right now and it's 20% off until the 26th!
View ArticleA Demon's Game - Episode 1 fully releases on steam!
We are now live with the first episode of ADG! Thank you everyone who have been supporting me through these months!
View ArticleShine - Dev Blog #2 - Mechanics
In the second edition we’ll be going what makes Shine tick, what you do in it, what makes it flow and how we got there.
View ArticleBack Then - Devblog #1 | Impact
Welcome to the first blog edition of 'Back Then', a game about a wheelchair-bound Alzheimer's victim.
View ArticleBack Then - Devblog #2 | Control
Welcome to the second blog edition of 'Back Then'! In this edition, we're talking about how the controls worked before, what caused us to change them, and how we overcame some troubles.
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